The Lost Mine of Phandelver – Session 3

I was joined by seven players for this session of the Starter Set adventure. Djoran, Ben and Brian joined Tait, Jesse, Josh and Josh to make up the group for the adventure. This gave the group a combination of level 1 and 2 characters as they spent the majority of the session further investigating and fighting the Redbrand Ruffians. The last session had ended with … Continue reading The Lost Mine of Phandelver – Session 3

Being Stealthy in Dungeons & Dragons 5E

I’ve found the rules for Stealth in the new edition of Dungeons & Dragons rather hard to follow. It doesn’t help that I haven’t seen the Player’s Handbook yet, but it seems that it basically just is the rules from the Basic D&D game, so there is little further clarity there. I rather hope Stealth gets a section in the Dungeon Master’s Guide! It doesn’t … Continue reading Being Stealthy in Dungeons & Dragons 5E

A busy few days

I’m currently fighting a cold that was creeping up on me through the past few days, so my ability to write is somewhat curtailed by my need for sleep. It’s been a pretty hectic last few days, though. On Thursday, I played Power Grid and Strasbourg with my friends at Goodgames Ballarat – I won neither game, but both were very enjoyable. Then my car’s … Continue reading A busy few days

Sneaking through the Lost Mine (Friday session 1)

I’m currently running two groups through Lost Mine of Phandelver, the adventure included in the D&D Starter Set. The first group are people from my FLGS who play D&D Encounters with me every Saturday evening. I’m running it as an Adventurers League adventure, so characters are keeping track of their XP and treasure on the log sheets, using point-buy for creating their characters, and working … Continue reading Sneaking through the Lost Mine (Friday session 1)

The Lost Mine of Phandelver – Session 2

Seven players were at the table for our second session of Lost Mine: Rich (wizard), Josh (fighter), Jesse (thief), Tait (thief), Dave (cleric), Josh (fighter) and Sam (wizard). In their last session, they’d failed to pursue the goblins and instead ended up with a little Redbrand Ruffian trouble in town, after Milo (Tait) the thief had made them believe the ruffians had beat him up … Continue reading The Lost Mine of Phandelver – Session 2

D&D Encounters – Dead in Thay finale

The final session of this season of D&D Encounters attracted 27 participants to Goodgames Ballarat, the equal highest (with the penultimate session) attendance we’ve had in the history of the Encounters program at our store. A few of our regulars were missing, but they were made up for by a number of new players. Admittedly, fighting a demi-lich would probably not be my choice of … Continue reading D&D Encounters – Dead in Thay finale

The Future of D&D Encounters and the Adventurer’s League

We’re moving towards the release of the new edition of Dungeons & Dragons as well as the Organised Play offerings supporting the game. I couldn’t be more excited about D&D, but there are many aspects of what’s going on with Organised Play – otherwise known as the D&D Adventurer’s League – that concern me greatly. The objective of Organised Play is, ultimately, to build the … Continue reading The Future of D&D Encounters and the Adventurer’s League

D&D Encounters: Dead in Thay sessions 9 & 10

This season of D&D Encounters is now hurrying towards its conclusion: the next session we run will be the last! Session 9 saw us somewhat down on numbers, with only(!) 20 people turning up, but Session 10, which coincided with the release of the D&D Starter Set saw us reach a high of 27 people. As this session also had one of our DMs absent … Continue reading D&D Encounters: Dead in Thay sessions 9 & 10

D&D Review – O1: The Gem and the Staff

There are many unusual things about O1: The Gem and the Staff, but perhaps the strangest is that it consists of two, linked 30-minute adventures designed for a single player and a DM. It was originally used as a tournament adventure at Wintercon VII in 1978 and saw limited publication there by Metro Detroit Gamers as Quest for the Fazzlewood, but it was re-released by … Continue reading D&D Review – O1: The Gem and the Staff