Waterdeep Tales: Timeline and Updates

Here are the latest updates on what’s going on in my Waterdeep campaign. We were down a player this session, with work taking the rogue away, so the players hired a sidekick to accompany them into Undermountain. That trip could have gone better! Previously in our Waterdeep Campaign… Hammer 1. Campaign begins. Troll in Yawning Portal. Volo recruits PCs to find Floon. Hammer 2. Floon … Continue reading Waterdeep Tales: Timeline and Updates

5E Supplement Review – Sorcerer: Slaad Symbiote

One of the things I wonder when I read a new class option is this: Should I be worried if it seems balanced? The trouble with any addition to a game system is it provides a wonderful new way to break the game. Just ask the makers of Magic: the Gathering, who have been having a rough few years as they push the boundaries of … Continue reading 5E Supplement Review – Sorcerer: Slaad Symbiote

Waterdeep Tales: Zhentarim and Undermountain

The latest session of my Roll20 Waterdeep campaign saw the third-level party finally return to Waterdeep after a longer period away from the city and get back into some of the faction quests that actually related to Dragon Heist! They’d discovered a map showing an ancient treasure stored in the first level of Undermountain, but Onyx the Paladin realised they still hadn’t dealt with the … Continue reading Waterdeep Tales: Zhentarim and Undermountain

Where the AD&D Dungeon Masters Guide Failed

Once upon a time, I thought the AD&D Dungeon Masters Guide was a great book. However, my appreciation of it has dimmed. I have read the book many, many times in the past few years; this isn’t an opinion based on old memories. The biggest problem with the book is that it often fails to explain how the game works. These days, those explanations are … Continue reading Where the AD&D Dungeon Masters Guide Failed

5E Adventure Review: The Surrounded

The Surrounded is a one-shot adventure designed to be played with pre-generated characters that should take place over a four-hour session. Set in the Forgotten Realms, it sends a group of four 10th through 12th level heroes on a quest to recover a gold dragon egg from the red dragon that has captured it. It is a relatively short adventure with only a few encounters. … Continue reading 5E Adventure Review: The Surrounded

Running Descent into Avernus, part 7: Duke Ravengard

The second half of Elturel concerns the rescue of Duke Ravengard and the revelation of what the players need to do next. Except, as you have probably guessed, the “revelation” is rather badly handled. The rescue of the Duke is nicely done. Here are the basics of the set-up: Duke Ravengard travelled to the cemetery to discover why there are so many undead there. In … Continue reading Running Descent into Avernus, part 7: Duke Ravengard

Tales from my Waterdeep Campaign

My Waterdeep campaign keeps going in strange directions. It began as a Waterdeep: Dragon Heist campaign, but it has become a Waterdeep sandbox campaign. The characters keep on going off and doing other quests. The characters have just spent a couple of sessions out of Waterdeep saving merchants from orcs, then exploring the very unusual dungeon the orcs lived in. The initial caves were fine. … Continue reading Tales from my Waterdeep Campaign

Adventures in Greyhawk: Ket and Veluna

The plot of my ongoing World of Greyhawk game revolves around the nations of Ket and Veluna. This was not the intention when I started the campaign in the City of Greyhawk all those months ago. I expected to do a lot of delving into Castle Greyhawk and then bring up a threat from Iuz that the party would have to stop. It hasn’t worked … Continue reading Adventures in Greyhawk: Ket and Veluna

I Track the Monster to its Lair!

Exploring the wilderness could be a dangerous endeavour in the early forms of Dungeons & Dragons. If the random encounter table indicated an encounter with goblins, OD&D suggested that the party discovered 40-400 of them! It paints a view of a dangerous world. Outside of the civilised nations, large warbands of monsters stalk the land. It was only the humanoid monsters (orcs, kobolds, goblinoids, bandits, … Continue reading I Track the Monster to its Lair!

The Doom that was the Delve Format

Late Dungeons & Dragons third edition introduced us to one a significant innovation in D&D adventure design: The “Delve” format, which laid out tactical encounters on a one- or two-page spread, including all the relevant information you needed. It became the dominant format of fourth edition adventures. Unfortunately, it was a disaster! It was excellent for its primary purpose: running set-piece combats. When you have … Continue reading The Doom that was the Delve Format