5E Adventure Review: The Night Land

The first adventure in the new Oracle of War campaign set in the Eberron campaign setting is The Night Land by Shawn Merwin. Designed for a party of level 1-4 characters, it introduces the party to the town of Salvation. There, they and others work as salvagers, taking trips into the shattered lands of the Mournland to recover valuable artefacts. A Town Named Salvation The … Continue reading 5E Adventure Review: The Night Land

Dungeons & Dragons Lore: Ability Scores

In the earliest days of Dungeons & Dragons, players rolled to determine their ability scores. On 3d6. In order. Creating a character involved rolling your ability scores and then choosing the race and class you wanted to play based on those scores. There was one element that alleviated the “3d6 in order” rule: You could reduce your scores in other abilities to increase that of … Continue reading Dungeons & Dragons Lore: Ability Scores

5E Adventure Review: Losing Fai

Losing Fai is a four-to-six-hour adventure for level 5-10 characters set in Avernus. It is the eleventh of the Season 9 D&D Adventurers League adventures. The characters must investigate the disappearance of Fai Chen, the wandering merchant, and all of his duplicates. After a trilogy of adventures in which the characters sought to free allies from various places in hell, Losing Fai finally brings the … Continue reading 5E Adventure Review: Losing Fai

Adventures in Greyhawk: The Elemental Plane of Air

My home campaign has returned to the war between Veluna and Ket. A prophecy given by the High Priestess of St Cuthbert has revealed that the key to stopping the conflict is somewhere on the Elemental Plane of Air, so that’s where the adventures have headed. The adventurers are about 9th level and don’t have the spells required to get there and back. So, they’ve … Continue reading Adventures in Greyhawk: The Elemental Plane of Air

Running Descent into Avernus, part 4

In the fourth session of our play of Descent into Avernus, the characters continued their investigation into the underground sewer hideout of the devil cultists – as opposed to the Dead Three cultists found in their previous expedition. They were investigating the sewer complex below the manor of Duke Valthampur, as detailed in the previous instalment. In addition to the player characters, Reya Mantlemorn, a … Continue reading Running Descent into Avernus, part 4

5E Adventure Review: Trap-Trap!

Trap-Trap! is a one-shot adventure for level 3 or 4 characters set in a kobold lair. The adventure begins with the characters captured and forced into a kobold competition against their will – although a variant hook has them there willingly – and they need to escape the traps of the best kobold trap-makers, who are competing against each other for who can kill the … Continue reading 5E Adventure Review: Trap-Trap!

Dungeons & Dragons Lore: Old-School Golems

It occurs to me that I very much miss the original golems from AD&D. These monsters were absolutely terrifying. Let’s take the clay golem, and recast it in 5E terms… Clay Golem Large construct, unaligned Armor Class 14 (natural armor)Hit Points 133 (14d10+56)Speed 20 ft. STR +5 (20) DEX -1 (9) CON +4 (18) INT -4 (3) WIS -1 (8) CHA -5 (1) Damage Immunities … Continue reading Dungeons & Dragons Lore: Old-School Golems

5E Supplement Review: Bard College of Percussion

The 5E supplement Bard College of Percussion is a 32-page product that contains two new bardic colleges relating to the type of instruments played by bards, as well as new spells, magic items, a faction and a short adventure. Character Options The two new bardic colleges are: The Pitched-Percussion Bards The Non-Pitched-Percussion Bards Strictly speaking, it’s one bardic college with two different paths. The first … Continue reading 5E Supplement Review: Bard College of Percussion

Dungeons & Dragons Lore: What is Dragonchess?

In a few Dungeons & Dragons adventures I’ve seen published recently, the game Dragonchess makes an appearance. It’s something you can buy in the Player’s Handbook. However, it’s unlikely you know what it is. The answer is that it’s a three-dimensional version of chess, played on a three-tiered board. Each board is 8 by 12 squares, bigger than the standard chess board (8 by 8), … Continue reading Dungeons & Dragons Lore: What is Dragonchess?

5E Adventure Review: Tipping the Scales

Tipping the Scales is a four hour, DDAL-legal adventure for level 5-10 characters set in Avernus. It is the third in a series of side quests where the characters try to gain allies for their expedition. It works quite well as a stand-alone adventure. The main goal of the scenario is to rescue a silver dragon from an ice devil. The basic plot is as … Continue reading 5E Adventure Review: Tipping the Scales