
How Do Your Players Know What Monsters Can Do?
When I started playing Dungeons & Dragons in the early 1980s, the game didn’t have much of a skill system. The only skills were possessed by thieves – their abilities to pick pockets, open locks, find and remove traps, and the like. A character might have had a previous profession, which allowed the possibility of knowing a few things related to that profession, but for … Continue reading How Do Your Players Know What Monsters Can Do?