5E Adventure Review: Weakness of Rock

Weakness of Rock is a DDAL-legal adventure for level 11-16 characters set in Hulburg, a mining town on the north of the Moonsea. As with many of the towns in this region, it’s rebuilding after several disasters befell it, and the trouble it’s currently facing comes from below. The initial situation is that three miners have fallen into comas after mining some of the magical … Continue reading 5E Adventure Review: Weakness of Rock

5E Adventure Review – The Lost Sanctum

The Lost Sanctum is a four-hour adventure for level 5-10 characters by Paige Leitman and Ben Heisler set in Elmwood, a small town on the edge of the Moonsea, which is recovering after the detonation of a devastation orb. It is part two of a trilogy; I haven’t run part one, but part two stands very well on its own. It’s also an excellent adventure … Continue reading 5E Adventure Review – The Lost Sanctum

On Balance in RPGs

I’m posting a couple of forum posts I made a few years back, talking about the concept of Balance in RPGs. Balance… is tremendously important to any RPG. If you don’t think it is, then you don’t understand what balance is. It doesn’t help the clarity of discussions that there are actually two types of balance with regard to playing RPG, both of which get … Continue reading On Balance in RPGs

Pathfinder 2: The Absalom Initiation

As part of my investigation of Pathfinder 2nd edition, I ran The Absalom Initiation, an introductory Pathfinder Society adventure, on the weekend. I had a group of five players, with varying levels of familiarity with the PF2 rules, and we played three of the four missions in the adventure. Like the introductory D&D Adventurers League adventures that I’m more familiar with, this adventure has the … Continue reading Pathfinder 2: The Absalom Initiation

The Best Baldur’s Gate Adventure

It’s out! Baldur’s Gate: Descent into Avernus has been released! I’ve bought it three times already. Once with the normal cover, once with the special edition cover, and once in the D&D Beyond digital format. Two of them will likely see heavy use. The other, not so much. I’ve been playing D&D for a long time. I played a bit in the Forgotten Realms when … Continue reading The Best Baldur’s Gate Adventure

5E Adventure Review: The Only Way to be Sure

The Only Way to be Sure is a DDAL-legal adventure for level 5-10 characters written by Jason Panella and Jim Parkin that draws a lot of inspiration from the Alien franchise. The plot revolves around a crashed mind flayer spelljammer; the surviving pilot has enslaved a local village and is using them in various experiments. The adventurers need to discover this and free the surviving … Continue reading 5E Adventure Review: The Only Way to be Sure

Goals and Sandboxes

A recent blog post by “Jester” David on problems with the Dungeons & Dragons hardcover adventures made me consider the use of sandboxes in D&D adventures. A lot of people talk fondly of sandboxes, but I’m unsure how many like the examples we’ve seen in official adventures. There’s a reason for that: Sandboxes, certainly in the context of a narrative story, are hard to design. … Continue reading Goals and Sandboxes

Running Ghosts of Saltmarsh: Danger at Dunwater

Of all the adventures I’ve run, Danger at Dunwater is one of the most difficult to approach. Why is that? It’s because it’s very hard to discern the shape of it. You’ve got an adventure that well could be entirely played as “you walk up to the lizardfolk, talk to it in Draconic, and part friends”. That’s what happened the first time I ran it. … Continue reading Running Ghosts of Saltmarsh: Danger at Dunwater

A Few Thoughts on Designing NPCs

It’s a gift when you discover an NPC in an adventure that gives you great pleasure to roleplay. One that makes that list is Joy Hultmark from Lysa Penrose’s “Purging the Blood“. Lysa uses three paragraphs to describe Joy, and that’s what was needed. Joy has clearly defined goals, a personality, and a reason for interacting with the PCs that allows both the DM and … Continue reading A Few Thoughts on Designing NPCs

Surprise Attack!

The rules for Dungeons & Dragons 5th Edition are quite clear (although often misinterpreted) about surprise attacks. Let’s restate them using other language: At the beginning of combat, each combatant that is unaware of all opposing forces is SURPRISED. Combat then starts as normal with initiative, and the normal initiative order. However, any character that is SURPRISED has these restrictions: A SURPRISED character may not … Continue reading Surprise Attack!